Blox Loot Enchants
Enchants are special modifiers applied to T3+ gear at the blacksmith or through enchant scrolls. They add effects beyond base stats — reducing weight, preventing durability loss, or boosting drop rates. The three most important enchants are Weightless, Unbreakable, and Heirloom.
Weightless
Weightless removes most of the weight penalty from armor pieces. A full Knight set with Weightless moves nearly as fast as Leather without it. This is the premier PvP enchant and essential for any melee build wearing medium or heavy armor.
Acquisition: forest chests, Spider Queen drops, or enchant scrolls from elite mobs. Apply at the blacksmith to a T3+ armor piece. Gold cost is significant — budget 3,000+ gold.
Unbreakable
Unbreakable prevents gear from losing durability during combat. Without it, long boss fights degrade your armor and shield until stats drop. Tank builds running Zombie King or Spider Queen need this enchant on all gear pieces.
Acquisition: Zombie King drops, high-tier chests. Lower drop rate than Weightless. Apply to shields and armor, not weapons.
Heirloom
Heirloom increases the chance and quality of rare loot drops from mobs. It does not increase drop quantity — only the probability of higher-tier items appearing. Best for rebirth farming sessions where you need T3–T4 duplicates for merges.
Acquisition: Spider Queen rare drops, late-game elite chests. The most expensive enchant to obtain. Apply to armor during dedicated farming runs.
Enchant Comparison
| Enchant | Effect | Best On | Priority |
|---|---|---|---|
| Weightless | Reduces armor weight | Armor (chest/legs) | High for PvP |
| Unbreakable | No durability loss | Armor + Shield | High for bosses |
| Heirloom | Better rare drops | Armor | High for farming |
When to Apply Enchants
Never enchant T1–T2 gear. You will replace it within hours. Start enchanting at T3 when gear stays equipped for days or weeks. Prioritize one Weightless on chest piece first — it affects the most weight.
Enchant costs are non-refundable. If you merge enchanted gear, verify whether enchantments carry over before committing.
Application order for most players: Weightless on chest at T3, Unbreakable on shield before first Zombie King marathon, Heirloom on armor during rebirth farming after T4 weapon is secured.
Enchant Priority List
First enchant: Weightless on T3 chest. Second: Unbreakable on shield or chest for bosses. Third: Heirloom on armor for rebirth farm. Never enchant T1–T2.
Scroll farming routes: forest chests for Weightless, Zombie King for Unbreakable, Spider Queen for Heirloom materials.
Enchant Cost Planning
Budget 3,000 gold minimum for first Weightless application on T3 chest. Second enchant doubles that. Plan two sessions of forest elite farming per enchant.
Weightless before Unbreakable for all non-tank builds. Tanks reverse priority for Zombie King marathon sessions.
Heirloom is optional until rebirth farming — skip if first playthrough only.
Enchant Failure Avoidance
Verify gear tier before applying scrolls. T3 minimum for Weightless investment.
Never enchant gear you plan to replace within the same week.
Scroll Inventory Tips
Bank scrolls until T3 gear is equipped — using early wastes the effect on replaced items.
Heirloom scrolls are the rarest — apply only during dedicated rebirth farming sessions.
Weightless Deep Dive
Weightless removes most armor weight penalty — essential for Slime and Knight users in PvP.
Apply to chest first for maximum speed gain per gold spent.
Second Weightless on legs if gold allows — diminishing returns but noticeable in long chases.
Without Weightless, Knight armor in forest is a death sentence against speed builds.
Frequently Asked Questions
Typically one enchant per gear piece. Check in-game for current slot limits.
Weightless on your chest armor piece. Speed affects everything — farming, PvP, and boss dodging.
No. Weightless applies to armor weight only. Weapon weight is fixed.
Yes for rebirth players who need dozens of T3 duplicates. Skip it for casual one-playthrough accounts.
Check in-game for disenchant options. Assume enchants are permanent unless the game offers removal.